| ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns. | ADC |
| ATTEDIT / Changes attribute information in a block. | ATE |
| BLOCK / Creates a block definition from selected objects. | B |
| ARRAY / Creates multiple copies of objects in a pattern. | AR |
| CHECKSTANDARDS / Checks the current drawing for standards violations. | CHK |
| CHAMFER / Bevels the edges of objects. | CHA |
| BOUNDARY / Creates a region or a polyline from an enclosed area. | BO |
| BCLOSE / Closes the Block Editor. | BC |
| ACTUSERINPUT / Pauses for user input in an action macro. | ARU |
| ACTRECORD / Starts the Action Recorder. | ARR |
| AREA / Calculates the area and perimeter of objects or of defined areas. | AA |
| CIRCLE / Creates a circle. | C |
| ALIGN / Aligns objects with other objects in 2D and 3D. | AL |
| ATTIPEDIT / Changes the textual content of an attribute within a block. | ATI |
| ATTDEF / Redefines a block and updates associated attributes. | ATT |
| BEDIT / Opens the block definition in the Block Editor. | BE |
| CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object. | CBAR |
| BSAVE / Saves the current block definition. | BS |
| CYLINDER / Creates a 3D solid cylinder. | CYL |
| COMMANDLINE / Displays the Command Line window. | CLI |
| COPY / Copies objects a specified distance in a specified direction. | CO |
| CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects. | CAM |
| APPLOAD / Load Application. | AP |
| ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file. | ARS |
| CTABLESTYLE / Sets the name of the current table style. | CT |
| BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block. | BVS |
| NAVCUBE / Controls the visibility and display properties of the ViewCube tool. | CUBE |
| BREAK / Breaks the selected object between two points. | BR |
| ACTUSERMESSAGE / Inserts a user message into an action macro. | ARM |
| HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill. | BH |
| PROPERTIES / Controls properties of existing objects. | CH |
| ARC / Creates an arc. | A |
| COLOR / Sets the color for new objects. | COL |